Books

  1. Puzzles of Flesh
    Puzzles of Flesh

  2. Dying Days
    Dying Days

  3. Dire Symbiosis
    Dire Symbiosis

  4. Psyclone
    Psyclone

  5. Spirit of Independence
    Spirit of Independence

  6. The Apostate
    The Apostate

  7. Riverwatch
    Riverwatch

  8. Island
    Island

  9. Island #04 (Island (Tokyopop))
    Island #04 (Island (Tokyopop))

  10. Island #05 (Island (Tokyopop))
    Island #05 (Island (Tokyopop))

  11. Island #06 (Island (Tokyopop))
    Island #06 (Island (Tokyopop))

  12. Island: 7
    Island: 7

  13. Immortal Desires
    Immortal Desires

  14. Red Death (Jonathan Barrett, Gentleman Vampire Series)
    Red Death (Jonathan Barrett, Gentleman Vampire Series)

  15. Death and the Maiden (Jonathan Barrett, Gentleman Vampire Series)
    Death and the Maiden (Jonathan Barrett, Gentleman Vampire Series)

  16. Death Masque (Jonathan Barrett, Gentleman Vampire Series)
    Death Masque (Jonathan Barrett, Gentleman Vampire Series)

  17. Dance of Death (Jonathan Barrett, Gentleman Vampire Series)
    Dance of Death (Jonathan Barrett, Gentleman Vampire Series)

  18. Deanimated: The Invisible Ghost
    Deanimated: The Invisible Ghost

  19. The Murders in the Rue Morgue
    The Murders in the Rue Morgue

  20. The End of the Rainbow
    The End of the Rainbow

  21. Door to Alternity
    Door to Alternity

  22. The Right Hand of Evil
    The Right Hand of Evil

  23. Merrick
    Merrick

  24. The Descent
    The Descent

  25. Black House
    Black House

All Flesh Must Be Eaten: Revised Edition (Afmbe)
Average customer rating: 4 out of 5 stars
  • Eden's Undead Puppy
  • ARE YOU HUNGRY TONIGHT?
  • zombies everywhere
  • Bad taste, and not in a good way.
  • THE Zombie Survival game
All Flesh Must Be Eaten: Revised Edition (Afmbe)
Various
Manufacturer: Eden Studios
ProductGroup: Book
Binding: Hardcover

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  1. All Flesh Must Be Eaten One of the Living: Player's Handbook
  2. All Flesh Must Be Eaten: The Atlas Of The Walking Dead
  3. World War Z: An Oral History of the Zombie War
  4. The Zombie Survival Guide: Complete Protection from the Living Dead
  5. All Flesh Must Be Eaten: Dungeons And Zombies (Afmbe)

ASIN: 1891153315

Book Description

Welcome to the World of Survival Horror! All Flesh Must Be Eaten is a complete roleplaying game. In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

Customer Reviews:

4 out of 5 stars Eden's Undead Puppy.......2007-04-20

NOTE: This review is intended for those with some general RPG knowledge. I'm not sure how useful it will be for the rest, but I hope it's not too jargon-y.

This is Eden Studio's biggest surviving game line, if you'll pardon the pun.

This main rulebook gives an overview of how to build characters, build adversaries, blow up adversaries, and some example campaign worlds.

Notice how I haven't mentioned Zombies yet? Well, that's because while AFMBE is tailored toward Zombie play, it doesn't have to be about Zombie play. The Zombie creation rules in the back have been used to build almost any critter you can imagine, from Fantasy Orcs and Goblins to Sci-Fi Cyborgs and Aliens to just plain old men in black.

This diversity is one of the places where AFMBE shines. It's sourcebooks, while also zombie flavored, are more about their source than about the Zoms (save Atlas of the Walking Dead, obviously). That's why I think this is the core game of Eden's line, despite it's specific inclination toward the undead shamblers.

The System is very simple for the most part, and slips out of sight during play. Most rolls are a simple d10+Attribute+Skill vs a target number of 9. It's quick and dull, so one's mind keeps on the game rather than the system. This may turn off some people hoping for a flashy new type of game system. AFMBE doesn't take any chances, it uses what works.

There are a few variants, of course: AFMBE presents the ability to go randomless and not roll any dice for a game, which could enhance the mood, or could make play dull (depends on the group's needs, really). It also has a 20 page d20 system conversion appendix (I don't know the quality of it, I don't play d20).

The game includes some ready made characters, ready made campaign worlds, and ready made zombies. Honestly, as is the game is mostly useful for one-shots and "Night of the Living Dead" type scenerios with a definite beginning, middle, and end game. For longer term play, one couldn't do better than to buy the One of the Living supplement for AFMBE which details post (zombie) apocalypse campaigns. This missing info is why I'm taking a star off the book, which is otherwise complete.

AFMBE has supplements for the genres: Kung Fu Action, Westerns, Pulp, Professional Wrestling, Post Apocalypse, Fantasy, and soon to be Sci-Fi.

4 out of 5 stars ARE YOU HUNGRY TONIGHT?.......2006-07-15

ALL FLESH MUST BE EATEN (AFMBE) is just a great title. In today's competitive RPG market, a game needs something to grab your attention. For me, it was the "must". Not "will", or "can", or "maybe", but MUST BE EATEN. I like the imperative-ness of that statement.

As you might guess, AFMBE is about zombies and zombie worlds (I guess you might think it is about cannibals or some vegan nightmare, but no, it's zombies). Part RPG and part zombie-fic, AFMBE immerses you in a world where the dead have taken control. Unlike in D&D, zombies are more resilient than the player characters are, so surviving a zombie outbreak is no small thing. A point of clarification - fantasy zombies tend to be of the Haitian variety (as the AFMBE explains) - corpses raised from the dead to do their master's bidding. George Romero zombies, OTOH, generally carry some sort of infection that is spread by saliva and blood. Kind of like a cross between rabies and Ebola; and that spells "good times" for your players.

AFMBE is at its heart a very simple game, because there's really only 4 things in a deadworld (where zombies are rising from the grave) live people, dead people, guns, and food. If you're really hard core, throw in the weather and make it 5. There's just not a lot else to be said, so AFMBE goes for light on the mechanics and heavy on the atmosphere. After all, if there's nothing more to your gaming needs than enemies who come in waves and don't dodge shotgun blasts, computer software will fill your needs more efficiently (and hey, who doesn't like that sort of thing)?

AFMBE starts all its chapters with a little zombiefic. Good job setting the mood, nothing I was sorry to spend my life reading. The first chapter opens with "what are zombies" As I mentioned above, you will think of zombie very differently if you read Haitian voodoo or George Romero. AFMBE explains different sources of the zombie mythology and where you can go for your own sources. The second chapter starts with you - making your character. The system is Unisystem, which reminds me a lot of the oriignal Deadlands. It has a lot in common with White Wolf's Storyteller system, or at least more than it has with D&D. A character has attributes, skills, merits, and flaws. You have so many points to spend on your character, or you can choose from archetypes (the cheerleader, the jock, the drifter, etc.) who have points distributed and pre-made personalities. The latter option allows for greater simulation of being in a zombie movie; everybody has their role to play. Plus, it gives you an idea of what good chararcters look like.

Next comes a section on other parts of Unisystem than character generation. Things like fighting, running, effects of poisons, falling, drowning, the usual. Unisystem has a target difficulty that you have to achieve with the best die in your pool; so you get to roll a lot of dice, but only the high score keeps. The next section covers weapons (after all, you can't run away from the zombies forever). It mainly discusses different kinds of weapons and their relative strengths (for instance, you could find a chair leg anywhere, while a gun is very powerful and has rapid reload, but a sword never runs out of ammo...) as well as the dice pool for each weapon.

Having covered people and weapons, the only thing left to explore in the world is zombies (food can be left to your Zombie Master's discretion...). You want your zombies to have different qualities depending on what kind of game you want to run. If you want monster horror, you might want fast zombies with low cunning. On the other hand, if you want a lot of group infighting your zombies should be slow and stupid (but inexorable and in mass quantities). If you want a mystery game, you could have zombies you can't transmit the infection, but everything that dies eventually rises. So the characters might be looking for a cure or just trying to escape the local area. The zombies in AFMBE have different point levels attached to levels of powers (cunning, speed, strength, infectiousness) and the total point level of your zombies should give an idea of how much challenge your characters are facing. There are certainly some interesting variations on the standard zombie.

Where I think AFMBE really shines is the inclusion of "deadworlds", where zombies are overrunning the world. There are some very creative scenarios for the characters to be stuck in. This also provides a broader usefulness to AFMBE. I'm not sure I want to convince my gaming group to give Unisystem a try, but we could run D20 characters, World of Darkness characters, or any other system in one of the deadworlds provided and using custom zombies with powers from the tables to choose from. It makes a nice zombie supplement for any gaming system.

4 out of 5 stars zombies everywhere.......2006-03-11

Just as promised, a role playing set up for zombie invasions. I found the phase virus (modeled after aids) and the "green" products that raised the dead particularly entertaining.

3 out of 5 stars Bad taste, and not in a good way........2005-02-13

For the most part, this is a solid RPG. It serves up exactly what you asked for, and is unflinching in it's blatant homage to zombie flicks of the past four decades. Many thumbs up. However, I have to point out that the book has a story scenerio that is tasteless and could have been left out of the book. This is the "P.H.A.D.E to Black" storyline, which exploits HIV in a way that is truly pointless. Have a little heart and respect for the real world and get rid of this for future editions, guys.

5 out of 5 stars THE Zombie Survival game.......2004-08-13

WotC may have D&D and White Wolf has the vampires, but when it comes to wipping out hordes of the walking dead then you need this book and Eden has it.

All Flesh Must Be Eaten (AFMBE) is the premire Zombie roleplaying game. Everything you need to know is here and it uses the fantastic Unisystem game system so beginners can play it fast and pros still enjoy it. Plus it is 100% compatible with all of Eden's games like "WitchCraft", "Armageddon", "Ghosts of Albion" and "Buffy the Vampire Slayer". With the d20 conversion guide in back, it is also compatible with tons of d20 games.

Don't wait, get this game before the dead arise and zombies are out.

You'll thank me.
In Nomine Superiors 2: Pleasures of the Flesh
Average customer rating: Not rated
    In Nomine Superiors 2: Pleasures of the Flesh
    Mark Allen
    Manufacturer: Steve Jackson Games
    ProductGroup: Book
    Binding: Paperback

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    2. Rogues to Riches (In Nomine: Superiors 4)
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    4. Liber Servitorum: The Book of the Servants (In Nomine)
    5. Liber Castellorum: The Book of Tethers (In Nomine)

    ASIN: 1556344228
    Phantasmagoria: A Puzzle of Flesh: The Official Strategy Guide (Phantasmagoria , No 2)
    Average customer rating: 5 out of 5 stars
    • Walkthrough for Phantasmagoria
    • Phantasmagoria : A Puzzle of the flesh : stratagey guide
    Phantasmagoria: A Puzzle of Flesh: The Official Strategy Guide (Phantasmagoria , No 2)
    Rick Barba
    Manufacturer: Prima Games
    ProductGroup: Book
    Binding: Paperback

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    1. Phantasmagoria: The Official Sierra Insider's Guide

    ASIN: 0761508775
    Release Date: 1996-12-17

    Amazon.com

    Author Rick Barba keeps a light touch as he walks you through the complete playing of the ultracreepy Phantasmagoria 2: A Puzzle of Flesh. While he lays out solutions to each puzzle, he's careful to reveal little about what happens at each step so as not to spoil the story--or the shocks. The very brief explanations of the logic behind each solution make it easy to appreciate the devious minds behind the game without slowing things down. The book ends with an interview with Phantasmagoria 2 creator Lorelei Shannon, who shares interesting and amusing tales from behind the scenes.

    Book Description

    Don't go in if you're not prepared! Everything you need to beat the bestselling game is here, including:

    A detailed walkthrough to keep you company every step of the way
    Solutions to every mind-bending puzzle
    Inside dope on what's really cooking at WynTech
    Tips and tactics that don't spoil the fun--you'll be scared stiff
    Puzzle of Flesh Laid Bare! About the Author
    Rick Barba is the author of numerous electronic entertainment books, including Myst: The Official Strategy Guide, DOOM Battlebook, and Under a Killing Moon: The Official Strategy Guide (all from Prima).

    Customer Reviews:

    5 out of 5 stars Walkthrough for Phantasmagoria.......2007-05-17

    Good book to have if you play some of the older games and need a little help.
    This game is not appropriate for little children. The Larghe's

    5 out of 5 stars Phantasmagoria : A Puzzle of the flesh : stratagey guide.......2000-11-14

    Growing up with in the golden age of computer games was one of the most influential things in my life. I absolutley loved Sierra, and then I began to age like everyone does. Saddly we've come to a time where they say computer games are dead and playstation 2 Dreamcast and the soon to come X-box have dealt an almost death blow to the computer gameing adventure titles. Dispite all the sadness surounding the adverture/role playing market. One game has risen head and shoulders above the rest. Phantasmagoria 2: A puzzle of the flesh. The game is dark, desterbing, graphinc, and full of adult content. Enought to make you sit back and get a tear in your eye for the days of old. The game is tuff aswell, no childs play. That's where the strategy guide comes into play. It's in depth coverage of ever angle the game can take is truly amazing. Being a computer gaming fan I have spent hours, days, even weeks stuck on 1 puzzle. That's why I say thank god for this stratagey guide. Without it you would be just another corpse waiting to happen in phantasmagoria 2: A puzzle of the flesh.
    All Flesh Must Be Eaten One of the Living: Player's Handbook
    Average customer rating: 4 out of 5 stars
    • Very Good Book
    All Flesh Must Be Eaten One of the Living: Player's Handbook
    Various
    Manufacturer: Eden Studios
    ProductGroup: Book
    Binding: Paperback

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    Similar Items:
    1. All Flesh Must Be Eaten: The Atlas Of The Walking Dead
    2. The Book of Archetypes
    3. All Flesh Must Be Eaten: Dungeons And Zombies (Afmbe)
    4. Pulp Zombies (Afmbe)
    5. The Book Of Archetypes 2 (Afmbe)

    ASIN: 1891153153

    Book Description

    One of the Living is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find: New skills, qualities and drawbacks for those who survive, including some fresh metaphysics ideas and archetypes. Rules for scrounging and jerry-rigging in a post-apocalyptic world. A slew of new implements of survival. Suggestions for characters on how to use all the great new gear and abilities detailed. Guidelines for Zombie Masters for long-term Deadworld campaigning, including the psychological and technological effects of society's collapse . . . oh, and a bunch of cool new zombie Aspects. Details on a tiny community of survivors holed up in an isolated area. Eight new Deadworlds set many years after The Rise.

    Customer Reviews:

    4 out of 5 stars Very Good Book.......2005-08-02

    This book is excellent to play games with horror.
    Very Good
    All Flesh Must Be Eaten: Dungeons And Zombies (Afmbe)
    Average customer rating: Not rated
      All Flesh Must Be Eaten: Dungeons And Zombies (Afmbe)
      Jason Vey , and Jon Hodgson
      Manufacturer: Excelsior Games
      ProductGroup: Book
      Binding: Paperback

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      Similar Items:
      1. All Flesh Must Be Eaten One of the Living: Player's Handbook
      2. Pulp Zombies (Afmbe)
      3. Enter the Zombie (Afmbe)
      4. Fist Full Of Zombies (Afmbe)
      5. Worlds of the Dead

      ASIN: 1891153358

      Book Description

      When all that stands between you and an eternity of rotting, all-consuming hunger is your trusty broadsword, can you make your stand? Dungeons and Zombies is a new genre-based sourcebook for the All Flesh Must Be Eaten game line. It covers all aspects of fantasy role-playing, from gritty swords and sorcery to literary high fantasy, from King Arthur to the mysterious Orient, all using the popular Unisystem rules, and compatible with Armageddon, Terra Primate, WitchCraft, and the entire Unisystem line! In it you'll find: Complete character creation guidelines for making elves, dwarves, wizards, warriors, and any type of high fantasy character you can imagine. Expanded Metaphysics for use with fantasy characters, compatible with any Unisystem game. Magic items and item creation. New Qualities, Drawbacks, and Skills uniquely suited to a high fantasy campaign. Four complete and detailed Deadworlds, from Arthurian to Tolkeinesque to Oriental, and guidelines on creating your own fantasy world! New archetypes, ready for play!
      Phantasmagoria 2 A Puzzle of Flesh   C/W95/Us
      Average customer rating: 3 out of 5 stars
      • I like the first one MUCH better.
      • Sad. A disappointment.
      Phantasmagoria 2 A Puzzle of Flesh C/W95/Us
      PC Games Rates: C+ Cmsie 83288
      Manufacturer: Doug Siebert
      ProductGroup: Book
      Binding: CD-ROM
      ASIN: 0871774224

      Customer Reviews:

      4 out of 5 stars I like the first one MUCH better........1999-02-22

      "Phantasmagoria II" is still good, though. There is excessive gore - which REALLY starts to disturb you after a while. People get gutted - etc. - it gets gross. The plot is ok - but the graphics are SPECTACULAR! The gameplay is mediocre (FULL of movies). People who liked the first game should still check this out, however.

      2 out of 5 stars Sad. A disappointment........1998-10-08

      Defnitely a let down from the original and is so much bloodier and more graphic. Pathetic if you've played the first one. A few scares, lots of nudity, tons of blood and not a very good plot. Get it if you have a strong stomach and are not repulsed by excessive gore and gratuitous violence. The real question is "Why Bother?"
      Puzzles of Flesh
      Average customer rating: 4.5 out of 5 stars
      • A decent beginning.
      • Beautifully woven tales ...
      • One of The Best Collections Since -Jack Ketchum
      Puzzles of Flesh
      Jason Brannon , and Megan Powell
      Manufacturer: Silver Lake Pub
      ProductGroup: Book
      Binding: Paperback

      ContemporaryContemporary | General | Literature & Fiction | Subjects | Books
      ASIN: 1931095051

      Book Description

      A chat room for the dead...loves and lusts that endure...a war in heaven...a man obsessed with catching a killer...a plea for forgiveness...an embittered savior bent on revenge...and other terrors hiding behind the dark. Pleasant dreams.

      Customer Reviews:

      3 out of 5 stars A decent beginning........2005-06-29

      Jason Brannon, Puzzles of Flesh (Silver Lake Publishing, 2002)

      I'm a pretty big fan of the horror anthology. I've been reading them almost as long as I've been capable of reading, and my tendency to do so may have run a little more sparse now that I have more disparate interests, but I do try and read a few of them every year that I haven't previously happened across. I stumbled upon Jason Brannon's anthology in a Half Price Books that has been wonderful at yielding small-press horror into my hands over the past couple of years, and I tucked into it with all the anticipation of a guy who really, really hates turkeys sitting down to a twenty-pounder at Thanksgiving.

      In retrospect, I might have waited a bit. I've just recently read two of the strongest horror anthologies to come across my desk in years, Greg Gifune's Heretics and Dale Bailey's The Resurrection Man's Legacy and Other Stories, and thus Brannon's book jets compared simply by juxtaposition. It is found wanting, though not, admittedly, by much.

      Brannon's great strength is that the man is full of fantastic ideas. I mean, really fantastic. Coming up with a great story these days is mostly a matter of putting a new twist on an old plot (there are, after all, only thirty-six plots, so pundits tell us), and Brannon's ability to add fierce originality to old bones is more striking than, perhaps, any writing of short-form horror since the days in which Clive Barker penned the Books of Blood some twenty years ago. Communicating with the dead is certainly nothing new. Communicating with the dead through a computer chat room? Now that's sexy. It's also obvious that Brannon isn't just spreading the veneer on because it seemed like the thing to do; he knows what he's on about with this stuff, and everything meshes well because he can tack on the correct details to let those who patronize Internet chat rooms know that he knows his stuff.

      Countering that strength is that Brannon is still something of a diamond in the rough. The prose gets a little purple now and again, but that's nothing a bit more experience and a good editor won't take care of over time.

      The end result is that if you pick this up, you might be holding some of the first work of a future superstar in the horror realm. Never a bad thing-- just ask the folks who have mint first editions of the Books of Blood. You will, however, find a few places on the path where the mortar isn't quite joined, and you may stumble a few times. ***

      5 out of 5 stars Beautifully woven tales ..........2004-05-29

      ...that create an adventure into insanity, fear, love, and a need for nightlights!

      A collection of 18 short stories that begins and ends with Belkin, the medical examiner, and takes you on a journey into a realm fit only for nightmares!

      A chatroom for the dead, a pond where love dies, a killer giving an obsessed detective just what he wants, a puzzle made of flesh and blood, a walk in the dark that will change your view of shadows, and the ghosts of children that should have any pediatric nervous, are just a few of the grim tales told here.

      The writing is superb and so smooth that you race through the pages, eager for more. The atmosphere of each story is tense and dark - and the length of the stories are perfect for a quick read before bed - if you can convince yourself to put it down after just one!

      Imaginative tales that dance lightly on the edge of our reality and force you to rethink your securities. Brannon allows your imagination to work after you've put the book down - and anytime you can walk away from a story and consider it after the fact you know you've found a gem!

      And that's what this is... a gem. A bright shiny blood covered diamond in the rough!! Without a Doubt 5 stars and worthy of your hard earned cash...after all if your paycheck can buy you nightmares, what more do you need??

      -Horrorwench

      5 out of 5 stars One of The Best Collections Since -Jack Ketchum.......2003-12-18

      Jason Brannon takes us into a world where darkness thrives on pain and fear. Where demons lurk and creatures wait in the shadows for unsuspected visitors. Brannon is an author with a brilliant imagination. He captured my own childhood fears in this outstanding collection.

      Puzzles of Flesh is filled with long forgotten fears that will surface and drag you kicking and screaming into the deepest depths of the human mind. Brannon's words cut like razors and will devour what soul you have left. I strongly advise you to find a place with many lights when sitting down with Jason Brannon.
      Kingdom of Shadows Book Review

      Books:

      1. Innocence
      2. Something Wicked This Way Comes
      3. Silver Fang & Glass Walkers
      4. What's Waiting at Wellington Mansion
      5. The Bad Place
      6. Dark: Stories of Madness, Murder and the Supernatural [AUDIOBOOK]
      7. Night Prayers: A Vampire Novel
      8. Poltergeists of Petoskey (Michigan Chillers)
      9. Sesqua Valley and Other Haunts
      10. Puzzles of Flesh

      Books