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Programming Game AI by Example
Average customer rating: 5 out of 5 stars
  • Immensely Useful
  • Best book about AI around...
  • It saved my life
  • Nicely put together and a good read.
  • ...
Programming Game AI by Example
Mat Buckland
Manufacturer: Wordware Publishing, Inc.
ProductGroup: Book
Binding: Paperback

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Similar Items:
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ASIN: 1556220782

Book Description

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Customer Reviews:

5 out of 5 stars Immensely Useful.......2007-06-13

This book is simply outstanding. The material is crystal clear, direct to the point, and so easy to understand that my 10 year old son is writing state machines in Visual Basic. Although the code is C++ I had no trouble translating it to Objective-C for my use. I am quite impressed at how the author makes such high-level concepts so easy to understand. A must have for every game programmer.

5 out of 5 stars Best book about AI around..........2007-04-24

If you are like me, who wants to get the job done, this book is just perfect!

With lots of examples, this book is stuffed with clever solutions for pratical problems you stumble upon when developing average games. There is even a simple soccer game example.

After you read this book, I'm pretty sure you will obtain solid notions about artificial intelligence for games.

5 out of 5 stars It saved my life.......2007-03-25

I had a problem programming a NPC car pilot and I found the solution inside this amazing book! I'm sure you'll find the solution for your problem as well!!

5 out of 5 stars Nicely put together and a good read........2007-03-08

First off, it's a good read as it is so well written. There is an invaluable basic maths/physics primer at the
start (in fact I still refer to that section a year later). Then a nice gentle intro with FSMs (although, on my girlfriends orders, I had to rewrite the tasks given to the Miner's Wife). From there it's Steering Behaviours, Sports AI, Pathfinding etc (all the usual suspects) but the examples for each are superb. I did struggle slightly translating the code
(pseudo-code would have been nice) but that's a minor point.

3 out of 5 stars ..........2006-10-02

As the author states in the introduction you need to read the book in a comfortable chair with a laptop+net connection, you cant read this without a keyboard with in arms reach. I expected the examples to be in pseudo code or at a less hard core level of C, if your programming is not top notch be carefull.

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  3. Programming Game AI By Example
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